This game is awesome! A really interesting premise, a really intuitive mechanic, and a great way to potentially twist the ending. If you like games that encourage your character (and yourself) to be wracked with doubt about choices, this is the game for you! :)
My second attempt at playing even resulting in an example.
Wonderful game to play, with enough meat in its prompts to set the creative gears rolling and enough structure to function as a game. Delightful. Thank you very much.
Green and Unpleasant Land is a Second Guess game about waiting alone in a shack for another monster hunter who you suspect has betrayed you. You are sitting, waiting, and remembering.
You start with 3 Threat and as you answer the prompts by rolling 1d20, it can either increase or decrease throughout the game.
When you roll a number twice, the game is over your partner has arrived, and you can decide if you wish to kill them. Then roll 1d6 and if it is over your threat level they mean you no harm.
I only rolled 7 rounds before I got a repeat number. I reminisced about how there were always signs questioning my partnerβs loyalty but I had been ignoring them. You can read my playthough Here
β Return to journaling game
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This game is awesome! A really interesting premise, a really intuitive mechanic, and a great way to potentially twist the ending. If you like games that encourage your character (and yourself) to be wracked with doubt about choices, this is the game for you! :)
My second attempt at playing even resulting in an example.
Wonderful game to play, with enough meat in its prompts to set the creative gears rolling and enough structure to function as a game. Delightful. Thank you very much.
Wonderful prompts to second guess on!πππππ
Green and Unpleasant Land is a Second Guess game about waiting alone in a shack for another monster hunter who you suspect has betrayed you. You are sitting, waiting, and remembering.
You start with 3 Threat and as you answer the prompts by rolling 1d20, it can either increase or decrease throughout the game.
When you roll a number twice, the game is over your partner has arrived, and you can decide if you wish to kill them. Then roll 1d6 and if it is over your threat level they mean you no harm.
I only rolled 7 rounds before I got a repeat number. I reminisced about how there were always signs questioning my partnerβs loyalty but I had been ignoring them. You can read my playthough Here
Glad to hear from someone actually playing through this. Makes me happy to know my games are working as games and not dressing on my itch.io page.